EverSpin
A professional mobile casino game developed at Appsocado. I worked across gameplay systems, minigames, UI/UX, asset management, optimization and bug fixing while collaborating with game design, backend and multiple art teams.
UNITY / C# / UNREAL ENGINE / GAME DEVELOPMENT
I'm a Unity & C# Game Developer with 5+ years of experience building and shipping mobile and PC games.
SELECTED WORK
A selection of professional and independent projects covering gameplay, systems, UI, optimization, rapid development and team leadership.
A professional mobile casino game developed at Appsocado. I worked across gameplay systems, minigames, UI/UX, asset management, optimization and bug fixing while collaborating with game design, backend and multiple art teams.
A Web3 game developed at Vúho3D where I worked with Unreal Engine 5, primarily using Blueprints. I implemented gameplay mechanics, UI features, a dynamic minimap, bug fixes and level construction while learning Unreal in a professional environment.
A local multiplayer PvP platformer created in 60 hours during Global Game Jam 2025. I directed the project while working across programming, game design, level design, UI and development planning.
An ambitious action-game prototype developed from scratch in only two business weeks. I discovered the opportunity, directed the project and worked across game design, gameplay programming and coordination between art, animation, UI and audio.
EXPERIENCE
Unity/C# development for mobile games. Implemented gameplay mechanics and UI, fixed bugs, optimized assets and scenes, and worked with Addressables for heavier content. Contributed to multiple shipped titles.
Game development work across programming and interactive systems, collaborating with artists and other disciplines to turn designs into playable features.
TECHNICAL TOOLKIT
Unity Engine · C# · Git · Gameplay Programming · UI · Game Systems
Unreal Engine · C++ · Multiplayer Concepts · Mobile Optimization · Addressables
Debugging · Profiling · Scene & Asset Management · Cross-disciplinary Collaboration · Production
ABOUT ME
I’m a Multimedia Engineer and game developer focused on Unity and C#. My strongest area is gameplay and systems programming, but my experience also includes UI, optimization, production and working closely with art, design and audio disciplines.
I enjoy taking ambiguous problems, breaking them into practical systems, and turning them into maintainable features that players can actually feel.
LET'S BUILD SOMETHING
I'm open to remote game development opportunities, freelance projects and technical collaborations.